![]() If you can amass 288,000 coins you can get all the packs you need for Zendikar Rising! You have daily quest coins, season/mastery pass coins, coins from events, and coins for daily/weekly win markers. ![]() Wizards of the Coast gives you free coins in-game every single day just for showing up. You don’t have to spend a penny on MTG Arena. So how do we do this for free (or as close to free as possible)? Rare drafting. You’re not going to do that though are you? After all, you wouldn’t be 400 words into an article on how to collect this set for free if you were just going to plop down $300 to do it! A pack on Arena is essentially going to cost you $1 USD so if you’re willing to shell out $300 for each expansion you can just buy packs, crack ‘em all, and be done with it. Open them all and you’re done!īut that’s expensive. Since you have an 87.5% chance of getting one in each pack, you need 288 packs. If you want four copies of each one you’re looking for 252 rares. Zendikar Rising has 63 rares in it, which is 10 more than most recent Standard expansions have had (this is due, I assume, to the addition of double-faced cards). We’re going to ignore the wildcards for now because a rare wildcard is essentially as good as a rare (you can use them to finish off your set). So ignoring the “approximate” part we have a 87.5% chance of opening a rare. Approximately 1:30 packs will upgrade to a rare or mythic rare wildcard.Approximately 1:8 packs will upgrade the rare card to a mythic rare.According to the official promotional drop rates, the rare slot in each pack works like this: The reason I say “approximate” there is because the rare slot in each pack isn’t always going to contain a rare. This system means that you can open a certain number of packs (approximate) and be guaranteed four copies of every single rare.
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