Overall, “Draugen” is a unique and memorable horror game that stands out for its emphasis on story and exploration. Beautiful Norwegian scenery: The game’s setting in a remote coastal village in Norway is breathtaking, with stunning vistas of the fjords and mountains. There are even occasions when Edward is allowed to sit down and draw a sketch of his view at will, which is pleasantly reminiscent of Life Is Strange. Initially inconspicuous corners gain in narrative importance, so that at some point you develop an emotional bond. ![]() ![]() That sounds like a little more than it is, but the village’s own character comes through more through repeated visits. In contrast to Storm in a Teacup, which also just came out with Close to the Sunmainly created scenes that you only walk past once, Red Thread Games ( Dreamfall Chapters ) uses the small village as a manageable stage on which you visit different places several times. After all, Graavik is not the most technically impressive, but an idyllic place nonetheless. In any case, my trip to Graavik took me almost twice as long because I wanted to enjoy many moments instead of reaching the next action point as quickly as possible. In just three hours, some players have probably stormed through this “wandering simulator” – a fact that, as is so often the case, I cannot understand. However, those who venture to this small hamlet are rewarded with breathtaking scenery and a glimpse into a unique way of life. Located on the northwestern coast of Norway, Draugen is an idyllic spot that is often overlooked by tourists. Norway is known for its stunning natural beauty, and one of its most mesmerizing destinations is the small fishing village of Draugen. Draugen is most effective when it steps away from expectation–when you engage in and explore the curious relationship between Edward and Lissie, when it calls upon you to second-guess the assertions of its protagonists, and when the imagined blurs with reality, sometimes imperceptibly. The game’s dialogue is engaging and natural, drawing players into the story and immersing them in the world.īecause it’s a first-person exploration adventure, the familiarity of certain narrative tropes that have become expected in this genre–a creepy mine, an abandoned house, a curse, a gregarious companion–have less of an impact. The game also uses sound to indicate the presence of the Draug and other supernatural elements, adding to the sense of danger.Įmphasis on storytelling: “Draugen” places a strong emphasis on storytelling, with a well-crafted script and well-acted voice performances.
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